Adding Mods

Now that you have installed Lethe, you can get started on adding mods from the community! This lets you try out fan-made custom identities, fights, egos, and etc.

To download a mod, you can simply unzip it into the BepInEx/plugins/Lethe/mods/ folder. Afterward, you can press '8' to refresh your mods.

Your folder should look something like this:

You can find mods to download in the Discord server.

Common Mistake(s) to avoid

  • Double-clicking on a mod folder should directly lead you to its data! If it doesn't, it won't work!

Correct: Lethe/mods/the mod name/(the actual data, so things like custom_limbus_data)

Lethe/
├── mods/
│   └── (the mod name)/
│       └── custom_limbus_data

Incorrect:

Lethe/
├── mods/
│   └── (the mod name)/
│       └── (another mod name)/
│           └── custom_limbus_data

You'll usually want to do this for many other games that have a similar modding process.

Encounter Mods (Modern)

They'll just appear as a seperate button for you to be able to click below Lethe.

Encounter Mods (Legacy/Old)

An legacy/old encounter mod should contain a file named encounter.json which you'll be able to access the encounter through the Playground button, though this means that you'll have to constantly replace the .json for every other legacy encounter mod.

image of plugins folder

Afterwards, you can launch the encounter by entering the playground on the drive menu.

image of playground

How do I install mods requiring DLLs?

Place the .dll File in the Plugins directory, which is the same place you placed Lethe.dll. image of plugins folder