Custom Unit Keywords
Now, lets say your making faction based identities or you just want a shiny faction tag for your mod. No problem, we have support for that!
Tutorial
- First off, you need to go to
limbus_localeindumpedDataand find theuiList.jsonfile. - If your using VSC, do CTRL F after opening this file and search for
UnitKeyword. - If your in the right file and have found a valid unit keyword, it should look something like this:
"UnitKeyword_FAMILY_SA": {
"id": "UnitKeyword_FAMILY_SA",
"content": "Shi Family"
},
"UnitKeyword_FAMILY_WANG": {
"id": "UnitKeyword_FAMILY_WANG",
"content": "Wang Family"
},
"UnitKeyword_FAMILY_SEOL": {
"id": "UnitKeyword_FAMILY_SEOL",
"content": "Xue Family"
}
- To create a new instance of a keyword, make a .txt file with the desired id name of the keyword in the
custom_unit_keywordsfolder residing in your mod folder. For example, if I named my fileBeheadShanecliffs.txt, the idBeheadShanecliffsbecomes valid. You must re-open Limbus Company for the id to be recognized. - After you've created the txt file, go to your mod folder under
custom_limbus_locale, then scroll until you find theuiListfolder. In this folder, create a JSON file. After creating this JSON file, import your custom keyword like so:
"UnitKeyword_BeheadShaneCliffs": {
"id": "UnitKeyword_BeheadShaneCliffs",
"content": "Shane"
}
- The
UnitKeyword_and theidmust match the name of the txt file you created in thecustom_unit_keywordsfolder. Thecontentsection denotes what will show up on the identity after you've added the keyword to the unit. - To add the unit keyword to your identity, go to your personality JSON that you've created for your identity, and find the
unitKeywordListsection, which will look like this:
"unitKeywordList": [],
- Then, to add your keyword, all you'd do is import it like so:
"unitKeywordList": ["BeheadShaneCliffs"],
- After reloading your game and going to your identity, it should have the unit keyword on the top right.