Miscellaneous features
Lethe supports a few custom skill abilities and passives that aren't in game and can be useful for some custom game mechanics, this thread tries to keep track of all of them.
Skill specific appearance:
-
Skill ability
ChangeAppearance_
. This changes the appearance of the unit upon activation. Can be used both as a coin ability (abilityScriptList
undercoinList
) or a skill ability (abilityScriptList
underskillData
). -
Coin ability:
ChangeSkillMotion_{skillMotion}
. This specifies which skill motion the changed appearance should be rendered. Acceptable values:Default
Dead
Evade
Guard
Damaged
Move
Attack
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
Parrying
Idle
Parrying_Range
Special1
Special2
Special3
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
Empty
- You can also change which coin's animation it'll play (change
"turn"
inbuffData
to what coin index it is).
- You can also change which coin's animation it'll play (change
{
"coinList": [
{
"operatorType": "ADD",
"scale": 4,
"abilityScriptList": [
{
"scriptName": "ChangeAppearance_10203_Faust_YuriAppearance"
},
{
"scriptName": "ChangeSkillMotion_S1",
"buffData": {
"turn": 1
}
}
]
}
]
}
Example result:
Conditional skill change:
Skill abilities ChangeSkillOnConditional_
and ChangeCounterOnConditional_
. Basically, it
changes said skill into a different skill when you reach a specific status condition, which can be configured inside
the skill itself.
The format is:
{
"scriptName": "ChangeCounterOnConditional_XXXXXX",
"buffData": {
"buffKeyword": "StatusEffect",
"stack": 0,
"turn": 0
}
}
XXXXXX
is the ID number of the skill you wish to change it into. BuffKeyword is the status effect you need to have a
certain amount of, with stack being potency, and turn being count.
Do not leave stack
or turn
blank, if you don't want to check for them just leave them at 0.
Custom Duel Viewer:
A skill ability script to allow for custom duel viewer which is responsible for the dash through enemies while clashing animation.
The format of the script goes something like
{
"scriptName": "DuelViewer_xxxx"
}
Both DuelViewer_8389
(Bari's duel viewer) and DuelViewer_9999
(Verg's duel viewer) triggers the dash
effect. This is also useful for getting clash animations right when using Sancho's or Ricardo's appearances,
and you need to use their DuelViewer
to get the correct animations. Below is a list of known duel viewers:
DuelViewer_1071006 Lament, Mourn, and Despair
DuelViewer_851904 Processing Transfer Reg
DuelViewer_1041103 I'll gut you with a curse-engraved blade
DuelViewer_874909 Processing Transfer Reg
DuelViewer_1031007 Ascendant Sancho Hardblood Arts - La Sangre
DuelViewer_1111203 Cursewrit Butcherblade
DuelViewer_802907 I Shall Claim Your Life!
DuelViewer_Special_AB
DuelViewer_851005 Eyeball Weight
DuelViewer_1127 Ricardo (Sweeper intervallo)
DuelViewer_1126Special Zilu Clashing Anims
DuelViewer_Special_AtoB
DuelViewer_808208 I Shall Claim Your Life!
DuelViewer_838907 Mirror of Water
DuelViewer_9999 VERGILIUS
DuelViewer_1101004 Zwei Knight's Greatsword Form - Guard
DuelViewer_1031006 Variant Sancho Hardblood Arts 8 - Split Apart
DuelViewer_1011003 Goodbye Now, A Sorrow In You
DuelViewer_1051103 Salut (Meursault)
DuelViewer_1079 Topple
DuelViewer_Tutorial
DuelViewer_Special
DuelViewer_863203 Labored Breathing
DuelViewer_1111103 I'll Make You a New Dress! (Outis)
DuelViewer_857804 Flourishing Gossypium
DuelViewer_874904 Processing Transfer Reg
DuelViewer_8380 SANCHO
DuelViewer_1061106 Combo: Full-Stop to Life
DuelViewer_8099 RICARDO CLASHING ANIMS
DuelViewer_851909 Processing Transfer Reg
DuelViewer_1021105 "A.B.S Max Attunement 【Degraded Corrosion】
DuelViewer_1121104 I have to keep going for big sis
DuelViewer_802908 I Shall Claim Your Life!
DuelViewer_1121103 Firefist
DuelViewer_1031008 Variant Sancho Hardblood Arts 15 - Buildup to Finale
DuelViewer_1061103 Full-Stop to Life
DuelViewer_1061104 Combat Poise
DuelViewer_1071203 Thundercleave
DuelViewer_1091105 Ascendant Don Quixote Hardblood Arts - The Finale
DuelViewer_1080803 Harpoon of Obsession
DuelViewer_10310 Enough is Enough
DuelViewer_1021103 Drawn by Flame
DuelViewer_1121003 The Unforgivable Sin
DuelViewer_863213 Share the Pain"
DuelViewer_1091104 Don Quixote Hardblood Arts 15: Parasol
DuelViewer_1091103 The Festival Will End
DuelViewer_1081004 Your Shield (Sinclair)
DuelViewer_1071005 Lament Mourn and Despair
DuelViewer_8389 Bari Clashing
DuelViewer_10711 Idk
DuelViewer_1071104 Combat Poise
DuelViewer_1031004 Laughters Shall Subside
DuelViewer_1071103 Goin' for the Bullseye
DuelViewer_10110 Courier Trunk - Decay Hammer
DuelViewer_1031003 I shall Impale
DuelViewer_1071003 Requiem
DuelViewer_1071004 O Dullahan...!
DuelViewer_10611 Take the Shot
DuelViewer_837104 Salut (Camille) Wont work on most bosses
DuelViewer_1081103 Ink Over
DuelViewer_1071105 AL-HV Pulverisation Round
DuelViewer_1031005 Variant Sancho Hardblood Arts 6 - Whip
DuelViewer_40000103 Jia Xichun S3
Example result:
Bloodfeast passive:
If your identity has the passive 9999907
it would trigger the Bloodfeast stage buff. This only triggers the stage buff and
doesn't allow your custom identity to actually consume Bloodfeast.
If you want to make your identity actually be able to spend Bloodfeast, put in "unitScriptID": "11111"
to your identity.
Evade counter:
Skill ability EvadeThenUseSkill_XXXXXX
would make the unit use the skill XXXXXX
on evade success. Non-counter
attack skills can also be used.
{
"abilityScriptList": [
{
"scriptName": "EvadeThenUseSkill_810402"
}
]
}