Custom Assets
Custom Sprites
To add custom sprites for: skills, identity portrait, mirror dungeon theme packs, or identity cg art, you need to use the custom_sprites/
folder. You must put your sprite
image(s) (must be .png, or .webp) into the folder and rename the file accordingly, for example:
custom_sprites/profile_333001.webp
custom_sprites/cg_333001.webp
custom_sprites/skill_33300101.webp
custom_sprites/buffIcon_Enhancement.png
custom_sprites/themePack_1016.png
profile
= Identity Portrait (the resolution should be 1:1)cg
= Identity CG Art (the resolution should be 16:9)themePack
= Theme pack image displayed (Resolution ???)skill
= Skill Icon (the resolution should be 1:1)buffIcon
= Buff Icon (the resolution should be 1:1)
333001
is the ID of a custom identity, 1016
is the ID of a theme pack, and 33300101
is the ID of a custom skill.
In the case for Buff icons, it is just the status's name inside the code.
Remember to always use the correct capitalization, as these are case sensitive.
Custom Appearances
Loading a modded character appearance is also supported, just drop the modded bundle file into the custom_appearance
folder and set the appearance
in your identity/abno json to !custom_{name of the appearance}
, like
!custom_10301_Donquixote_BaseAppearance
.
Creating a custom bundle is a whole topic of itself and will not be covered here. This discord server contains more information on visual modding, do note that any discussions to do with private server and modifying in-game stats are prohibited there.
Notes:
- To avoid crashes you also need to rename the CAB to something else, anything would work as long as it doesn't clash with any in-game names.
- Using '.carra2' custom appearance files cling to your cache. If your caches for Lethe and normal Limbus Company are the same (which is the default), they will affect your main game of Limbus Company, which may compromise your account. Be careful.